From receiving feedback of Shaun I felt as though my strongest game, and the one I was leaning more toward was the Maze Game.
So the theme for the game is a Halloween theme, as it is coming up soon so I want to go with a spooky vibe to it. The story behind the game itself is just a young boy who went to a scare theme park with friends and got lost in this maze, little did he realises those "hired" scarers were real people trying to go after and hurt him (Halloween gone wrong) .So within the game its him trying to run away from them in this maze and to find the exit to find his friends and leave!
My thoughts of the elements were firstly, that the player had to collect coins but from doing more research I came across this blog of game mechanics called Random Mechanics. I got the inspiration from this to have unlimited paths so the user has to really try to get out and also a timer to rush them and get their adrenalin going.
I loved the idea of how the players avatar can mark their trace by painting the walls but I don't think I'm too equipped to do that in Unity yet! but its something ill try anyways. I want to also have a map to help the users to to escape the maze.
I have the image in my head of the maze that the walls will all be the same colour so its more difficult for the user to know if they have already been there or not
So in this image you can see the 3D map at the bottom of the page which is the only help that the user can get.
This is how I would also like my layout of the game to be, the coins in the top right corner, showing the how many coins the user has collected.