Showing posts with label week 5. Show all posts
Showing posts with label week 5. Show all posts

Friday, October 23, 2020

Game Vision Statement

 Introduction:

The Eerie Chase consists of 1 player, 1 killer, different paths, and a map, the player must try to breakout before the assassin finds him, as he is on the hunt in the same maze.

Background:

The young boy went to a horror theme park with his friends during Halloween. They had spoken before hand how they wanted to do the maze next because they heard it was the best part!

 Sam (main player)  stopped to go to the toilet and his friends kept walking but then as he came out, they disappeared, people were running around screaming but he didn't take notice because it was a horror theme park after all. He then presumed they went to the maze entrance, so that's where he went...

As there was no que to get in, he then was beginning to get a bit curious and thought that his friends were joking with him and hiding to try and scare him. He went inside to see one of his friends lifeless on the floor covered in his own blood and that's when he knew he was in danger and his first instinct was RUN!

Genre:

The genre of this game is going to be a a horror as its set during Halloween and in a horror themed park.

Game Play:

When entering the home page of the game, it will play the background video,, so the audience understand the storyline of the game. 

1.The player is going to run and will have obstacles in their way which they will have to jump over, if they miss a jump along the way, it could give them a wipe out and they will have to start the game again. Back to square 1!

2. There will be coins that the player will need to collect so they can unlock different things, eg speeds, clothes, different avatars etc. 

3. There will be a timer of 60 seconds on the clock that the player will have in order to exit the maze

4. There will be a map on the side of the screen for the player to have a bit of help to try and find their way

5. All the paths will look the same, no colour cording as it will make it more difficult for the player to know if they have already chosen this path.

6. There will be daunting music playing as the player tries to complete the mission.

option 1 option 2  option 3

7. There will be a shadow type figure of the assassin in which will give the players a rush of adrenalin while trying to complete the maze.

 Market Analysis:

Target Audience: The target audience for this game would definitely have to be unisex 16+ as it is a horror themed game with animations of dead bodies, so it would only be suitable for that age range.

Top Performers:  

1. The first website which I looked at was on "Ranker" which displays the best maze games of all time Click here to see the article!

Platforms:

The platforms in which I would want this game to be available on are  PC's and both Android and IOS devices.

From doing my own primary research by interviewing  friends and family about the game , the outcomes were that people who play the  PlayStation or Xbox wouldn't be interested in playing on a big screen with a controller, they would prefer a PC or on their phone/iPad

     


  
  This here is a link to a horror game I found on Youtube which was fan made!  > Fan Made horror game 

Here is also a maze game someone made on Unity! Unity video






Wednesday, October 21, 2020

Unity Tutorial 03

 

This week’s unity tutorial, in the first chapter of the videos, our main focus was action and positioning.

So, for the first task we learned how to move the animals in our game by moving them into the hierarchy, our aim was then to feed the animals.

We made our player move back and forth by moving them into the hierarchy as well and learned how to rescale objects like the food and animals by using the if statement which is the new programme concept that creates the logic for our game.

In the second chapter of the videos we were introduced to “Food Flight”, in this we learned the boundaries of the avatars and the objects as we created different prefabs from them.

We learned how to detect key presses, destroy game object and the else -if statement.

Finally, in the third chapter of this week’s tutorials, we learned the about how to spawn all animals in different locations by using the spawn manager script and we also discovered the difference between perspective and isometric projection

Perspective: The appearance of an object in regards to how a person views it, from the distance or angle.

Isometric Projection: Representing a three-dimensional image to a in two dimensions




Tuesday, October 20, 2020

Games MDA

 

From reading the first article MDA - A formal approach to Game Design and Research, I now understands that MDA is an approach/ the bridge  to understanding different game elements like design, developments, criticism and research .

(Mechanic , Dynamic Aesthetics) 

The second article is Design Dynamic Experience (DDE)

  • Design - everything that is done by the designers ( replacing Mechanics)
  • Dynamic- is how everything comes altogether (D)
  • Experience- includes the player subject/persona (replacing Aesthetics)
For the final piece I watched Explaining the MDA design Framework, In the video it discusses the Mechanic, Dynamic and Aesthetic of the games and what it really is. 
It also talks about how game designers actually comes up with their ideas for games and what inspires them 

https://docs.google.com/document/d/1755KsSGLWBnuJ1nWjMi_XglvVSr772vsKQ2O3A5vjOc/edit#

Reading 12 - Doing

So, we finally launched our book! To be quite honest, i'm so glad its over I felt like I was back in secondary school again doing all ...