From reading the first article MDA - A formal approach to Game Design and Research, I now understands that MDA is an approach/ the bridge to understanding different game elements like design, developments, criticism and research .
(Mechanic , Dynamic Aesthetics)
The second article is Design Dynamic Experience (DDE)
- Design - everything that is done by the designers ( replacing Mechanics)
- Dynamic- is how everything comes altogether (D)
- Experience- includes the player subject/persona (replacing Aesthetics)
For the final piece I watched Explaining the MDA design Framework, In the video it discusses the Mechanic, Dynamic and Aesthetic of the games and what it really is.
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