Wednesday, October 21, 2020

Unity Tutorial 03

 

This week’s unity tutorial, in the first chapter of the videos, our main focus was action and positioning.

So, for the first task we learned how to move the animals in our game by moving them into the hierarchy, our aim was then to feed the animals.

We made our player move back and forth by moving them into the hierarchy as well and learned how to rescale objects like the food and animals by using the if statement which is the new programme concept that creates the logic for our game.

In the second chapter of the videos we were introduced to “Food Flight”, in this we learned the boundaries of the avatars and the objects as we created different prefabs from them.

We learned how to detect key presses, destroy game object and the else -if statement.

Finally, in the third chapter of this week’s tutorials, we learned the about how to spawn all animals in different locations by using the spawn manager script and we also discovered the difference between perspective and isometric projection

Perspective: The appearance of an object in regards to how a person views it, from the distance or angle.

Isometric Projection: Representing a three-dimensional image to a in two dimensions




No comments:

Post a Comment

https://docs.google.com/document/d/1755KsSGLWBnuJ1nWjMi_XglvVSr772vsKQ2O3A5vjOc/edit#

Reading 12 - Doing

So, we finally launched our book! To be quite honest, i'm so glad its over I felt like I was back in secondary school again doing all ...