This week’s unity tutorial, in the first chapter of the
videos, our main focus was action and positioning.
So, for the first task we learned how to move the animals in
our game by moving them into the hierarchy, our aim was then to feed the animals.
We made our player move back and forth by moving them into
the hierarchy as well and learned how to rescale objects like the food and
animals by using the if statement which is the new programme concept that
creates the logic for our game.
In the second chapter of the videos we were introduced to “Food
Flight”, in this we learned the boundaries of the avatars and the objects as we
created different prefabs from them.
We learned how to detect key presses, destroy game object
and the else -if statement.
Finally, in the third chapter of this week’s tutorials, we
learned the about how to spawn all animals in different locations by using the
spawn manager script and we also discovered the difference between perspective and
isometric projection
Perspective: The appearance of an object in regards to how a
person views it, from the distance or angle.
Isometric Projection: Representing a three-dimensional image
to a in two dimensions
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